Resistance Wrestler Guide

This is a guide that will HELP you build a pretty decent Resistance wrestler. Remember this guide is made to help build it up from scratch so if your starting off fresh give it a try.


STRENGTH  lvl 35  630 x 1,5 = 945 Points overall, 0 leftover points. If you go over 35 stat lvl, use all points on Might, nothing else.) The order in which u place the points should be = First Unstoppable Blow and Rage, then fill up your Might.

Might lvl 29 = 435  Point cost

Rage lvl 24 = 301 Point cost

Unstoppable Blow  lvl 20 =  210 Point cost

Stiff Blow lvl 0 = 0 Point cost

Berserker lvl 0 = 0 Point cost


SPEED lvl 30  = 465 x 1,5 = 697,5 Points overall, (2,5 leftover points. If you go over 30 stat lvl use on Lightness, and keep Improved Reflexes at stat lvl at all times.) The order in which u place the points should be = Keep Improved Reflexes at stat lvl always, and with spare points rise Frenzied Urge to 10 first, then Head Start, then focus on Lightness.

Improved Reflexes lvl 30 = 465 Point cost

Head Start lvl 10 = 55 Point cost

Lightness lvl 15 = 120 Point cost

Elasticity lvl 0 = 0 Point cost

Frenzied Urge lvl 10 = 55 Point cost


TECHNIQUE lvl 30 = 465 x 1,5 = 697,5 Points overall, (6,5 leftover points. if you go over 30 stat lvl use on Feint, and keep Block at stat lvl at all times.) The order in which you place the points should be = Keep Block at stat lvl always, with spare points upgrade Escape Artist to 10 first, then focus on Feint.

Block lvl 30 = 465 Point cost

Power Grappling lvl 0 = 0 Point cost

Ruthless Grasp lvl 0 = 0 Point cost

Escape Artist lvl 10 = 55 Point cost

Feint lvl 18 = 171 Point cost


RESISTANCE lvl 45 x 2,5 = 2587,5 Points overall, (24 leftover points. if you go over 45 stat lvl, use on Toughness and keep Endurance at stat lvl at all times.) The order in which you place the points should be = Keep Endurance at stat lvl always, with spare points increase Pacification to lvl 10 first, then put points in Toughness and Thick Skin, once they reach the desired lvl, bumb up Tireless.

Tireless lvl 35 = 630 Point cost

Toughness lvl 27 = 378 Point cost

Thick Skin lvl 30 = 465 Point cost

Willpower lvl 0 = 0 Point cost

Pacification lvl 10 = 55 Point cost

Endurance lvl 45 = 1035 Point cost


Following this build you will have:

1550 hp
240 Stamina from stats alone, a lot more than that in reality, as it is raised every once in a while for unknown reasons.
25 Adrenaline gain, allowing 750 cost finishers
20 Attack bonus
29 DD increaser
72% Damage Reducer
30 Dodge
30 Block
7 Attacks allowed
2 Attacks denied
36% Chance to interrupt opponents attack sequence
10% Escape submissions
-15% Stamina cost

Advanced Techniques suggested to be all placed in Increased Resistance.
Special Abilities suggested:
Firstly = 20/4% Attack Bonus
Secondly = 40/3% Increased Stamina
Thirdly = 25/4% DD increaser
Forthly = If you have more money to waste, you can either upgrade the forementioned abilities to higher lvl, or buy Dodge and Block special ability, which should also be upgraded to ~20/4%.


With this build you will have a lot of good moves, here's a few samples:

Gorilla Press Slam
Minimum Damage: 9
Maximum Damage: 66
Attack Bonus: 20
Bleeding %: 0
Required Position: Groggy
Obtained Position: Grounded
Suffered Position: Groggy
1st Ability: Tireless
2nd Ability: Endurance
total Ability: 80

Military Press
Minimum Damage: 15
Maximum Damage: 63
Attack Bonus: 16
Bleeding %: 0
Required Position: Groggy
Obtained Position: Grounded
Suffered Position: Bent down
1st Ability: Toughness
2nd Ability: Endurance
total Ability: 72

Banzai Drop
Minimum Damage: 18
Maximum Damage: 58
Attack Bonus: 17
Bleeding %: 0
Required Position: Stunned
Obtained Position: Grounded
Suffered Position: Grounded
1st Ability: Thick Skin
2nd Ability: Endurance
total Ability: 75

Big Splash Pin
Minimum Damage: 9
Maximum Damage: 45
Attack Bonus: 18
Bleeding %: 0
Required Position: Grounded
Obtained Position: Pin
Suffered Position: Grounded
1st Ability: Thick Skin
2nd Ability: Endurance
total Ability: 62

Gordbuster
Minimum Damage: 8
Maximum Damage: 43
Attack Bonus: 20
Bleeding %: 0
Required Position: Bent down
Obtained Position: Grounded
Suffered Position: Groggy
1st Ability: Tireless
2nd Ability: Endurance
total Ability: 66

Super Fallaway Slam
Minimum Damage: 10
Maximum Damage: 40
Attack Bonus: 13
Bleeding %: 0
Required Position: Groggy
Obtained Position: Grounded
Suffered Position: Bent down
1st Ability: Toughness
2nd Ability: Endurance
total Ability: 51


Suggested Trademark set-up = Military Press, Big Splash Pin, Banzai Drop/Gordbuster.
Only keep one taunt, a 10 or 15 second one is the best for a resistance, as any higher would be interrupted too often, and lower would be too weak.